Boring and repetitive game with lack of content. Although I do not feel this is worth $30, as this is literally just a generic indie or mobile game. Nintendo would've charged $60 for this indie trash. If you are going to give me half the game, it better be half the price. That's one thing the developers got right. Although this game is not a cash grab as it's just $30. So once you beat the story, there is literally not a reason to play this game again. This whole "art style" stuff is just an excuse for developers to be cheap and lazy. The framerate is horrible during cutscenes in a pathetic attempt at keeping the budget low. Had this been Rockstar or Naughty Dog selling this game for $30, the narrative would've been so different. There are so many games like this in the indie market, so why should I be impressed with this generic indie-quality piece of garbage? It's so overhyped. The greedy developers were too cheap and lazy to continue making AAA games, so now they resort into making mobile games. Other than that, this game is nothing more than a generic indie hack and slash game. There are so many games like this in the indie market, so why should I be impressed with this generic indie-quality This game has an interesting concept and world with robots and music. This game has an interesting concept and world with robots and music. Makes me think that people don’t really care for it as much as they claim. ![]() Good thing this is on Game Pass, but even then it’s got a 5% completion rating. For a game that everyone is raving about, I think it’s an absolute joke of a game with wasted potential, annoying characters, a bad story, and stale gameplay. Its safe to say that I hated every second of this game from about the 2 minutes mark of actual gameplay. I haven’t felt platforming this bad since early PS1 games, and I’m not very sure it was that bad back then. Chai jumps up and down like he’s made of lead. ![]() And let’s not forget the AWFUL platforming. “Use the generator, Chai”, “I can break that door, Chai”. And as you’re running through a stage, your companions will chime in with something or other every 10 seconds the ENTIRE GAME. ![]() Then, if you defeat those enemies, a short cutscene plays in the middle of every wave and the enemies show up and posture. Every fight, the whole momentum of the game stops, and the enemies show up and posture for 2 seconds before anything happens. Then I continued with this travesty of a game until the ending because I figured it had to get better. The second I realized you wouldn’t have any personal expression in your gameplay, I was bored. It’s literally “here’s a small list of moves that make combos if you press this short combination”. You can’t come up with your own rhythms to make combos. It literally boils down to “play on the beat”. Setting your game up to be an action rhythm game is such and interesting idea that they do NOTHING with. While the game is visually stunning, the gameplay is one-note, the voice acting is mediocre, the dialogue is awful, and the story is so cliche that I upset myself thinking they would actually take an interesting turn near the start of the third act of the story, but they failed miserably and then I remembered what game I was playing. Hi-Fi Rush is an example of a game that LOOKS like it should be great, so people assume it is. This review contains spoilers, click expand to view.
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